The 27th edition of Cartoons on the Bay returned to Pescara, on Italy’s Adriatic coast, with four days of free activities for the public, and an intense three-day conference for professionals. Sponsored by Rai and Rai Com, it brought together producers, students and broadcasters under one roof to network and celebrate animation in all its forms.
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Perhaps presciently, then, a delegation from Unreal Engine were present, talking about real-time animation, giving the delegates another exclusive preview in the form of Alex Player, a TV series from Graphilm, Cyber Group Studios and Scrawl Animation. Half the series is set in the real world and seen as 2D animation made in Adobe Animate, and the other half is set in a 3D game world powered by Unreal. It’s an interesting mix of styles and technology that gels with the storyline perfectly.
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